Switch/Objective spawning out of map

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  • updated
  • Fixed

Image 25

Switch spawning outside of map.  Map/Dimension name was: INVEST DWULT

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Wappen Developer
  • Answer
  • Fixed

Fixed with update 1539

https://store.steampowered.com/news/app/1228320/view/3727331670933266249

Technical note:

This time it is a bit different, the problem came from "far object optimization" which turns object off when you are too far to save some performance.

In host's stage generation process, switch placement code already took an account and look for a free area before placing the switch but that system secretly turn off that glass cabinet while generating the stage, tricking switch placement that it is free to place a switch there, but when player gets near the glass cabinet, it activate the glass cabinet again.

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Wappen Developer

Got it, will look at it right away!

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Wappen Developer
  • Started
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Wappen Developer
  • Fixed

Fixed in update 1532.

Cause: 

Switch generated on random position on very edge of extra floor just outside the room's wall, 

floor testing logic should reject this position but it did not because it use larger sphere to look for the ground which barely catch that extra ground and passed.

Fix:

Update floor testing logic to test for smaller sphere when looking for floor for object placement, which should reject position in such case.

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Anonymous

Image 26

Got another one.  I lost two valuable items with this one :(

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Anonymous
Quote from Anonymous

Image 26

Got another one.  I lost two valuable items with this one :(

Also look at the decoy sitting over the edge of the map.  lol

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Wappen Developer
  • Under review
Avatar
Wappen Developer
  • Answer
  • Fixed

Fixed with update 1539

https://store.steampowered.com/news/app/1228320/view/3727331670933266249

Technical note:

This time it is a bit different, the problem came from "far object optimization" which turns object off when you are too far to save some performance.

In host's stage generation process, switch placement code already took an account and look for a free area before placing the switch but that system secretly turn off that glass cabinet while generating the stage, tricking switch placement that it is free to place a switch there, but when player gets near the glass cabinet, it activate the glass cabinet again.


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